Readify

E-Commerce Project

Readify

E-Commerce Project

Readify

E-Commerce Project

Readify

E-Commerce Project

Overview

As someone who devours at least 15 books a year (from behavioral psychology to contemporary fiction) I know firsthand how reading can feel like a luxury we can't afford in our screen-saturated lives. Yet I also know the irreplaceable joy of getting lost in a good book.

During my UX/UI Design training, I channeled this passion into Readify, an e-commerce project that reimagines how we discover and buy books in the digital age.

The Challenge

The Challenge

We're surrounded by screens that fragment our attention and steal our time. Reading has become another task competing for space in our overloaded schedules.

People want to read, but they struggle to find books that fit their lives and actually finish them.

The Vision

The Vision

Readify exists to bridge this gap. It's an e-commerce platform designed to help people rediscover reading by offering curated collections tailored to individual preferences and time constraints.

Readify makes reading feel like a joy, not a chore.

Design Process

In developing Readify, our team adopted a thorough and user-centered approach. This process encompassed primary desktop research, formulating insightful research questions, understanding user wants and needs, and refining through design iterations. Our goal was to create a seamless and enjoyable experience for our users.

RESEARCH

Research Questions

User Persona & User Story

UserFlow

DESIGN

Design Principles

Style Guide & Design System

Wireframe & Lo-fi Protoyping

PROTOTYPING

Usability Testing

Design Iteration

Hi-Fi Prototype

Research

01

How do we encourage people to read more?

02

How do people search for books?

03

What is the main motivation of the people to read?

Design Principles

EFFORTLESS

Making the user navigate in a friendly and organized way to avoid frustration or overstimulation.

Bringing back the reading culture again with an interactive platform.

ENGAGING

TRUSTHWORTHY

Recommendations over the books to have a more accurate decision on what to buy.

Low-Fi Wireframes

Usability Testing

After the initial prototyping phase, we conducted usability testing through various testing programs and in-person sessions. This allowed us to gather valuable insights, refine the design, and enhance the user experience through iterative improvements.

2

Tasks

12

Maze Responses

2

In-person user tests

INFO OVERLAY

INFO OVERLAY

INFO OVERLAY

INFO OVERLAY

INFO OVERLAY

INFO OVERLAY

INFO OVERLAY

INFO OVERLAY

INFO OVERLAY

GAMIFICATION

GAMIFICATION

GAMIFICATION

GAMIFICATION

GAMIFICATION

GAMIFICATION

GAMIFICATION

GAMIFICATION

GAMIFICATION

Thanks for visiting! Let's chat.

©2026 AYŞENUR KÖLGESİZ

Thanks for visiting! Let's chat.

©2026 AYŞENUR KÖLGESİZ

Thanks for visiting! Let's chat.

©2026 AYŞENUR KÖLGESİZ

Thanks for visiting! Let's chat.

©2026 AYŞENUR KÖLGESİZ